Newv0.184.3 - A fresh look

Soccer meets the auto battler

Pick your team.
Watch them play.

Draft a squad from a cast of strange, funny and athletic animals, set your formation, and watch them play the match on their own.

Windows ยท macOS ยท Online and ranked play

The Auto Ball trailer. Every shot is real gameplay.

How a round goes

  1. Shop

    The shop deals you characters out of a shared pool. Buy three of the same to upgrade!

  2. Place

    Placement matters. A striker in the back is slow to the ball. A defender in the front leaves an unguarded goal.

  3. Watch

    The characters chase, tackle, use abilities and take their shots on their own. Find out if your team has what it takes to win!

Over thirty characters

Each character has their own movement, unique ability, synergies and style.

Tap a player to scout them

Raccoon

Ronny Furrington

  • Pest
  • Scavenger

Offensive striker that lines up shots at the goal and dashes.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Stuns foes that hit him mid-dash (0.25s).

Dash lasts twice as long.

Synergies

Pest

3 characters carry it

Irritating swarm. Slows enemy ability charge.

  1. 2Charge rate ร—0.75 to enemy team
  2. 3Charge rate ร—0.5 to enemy team

Scavenger

2 characters carry it

Versatile. Scales with how many other synergies you run.

  1. 2ร—0.05 per other active synergy
Play Ronny on Steam โ†’

Beaver

Marcus Pebbles III

  • Aquatic
  • Trickster
  • Mystic

Defensive builder that patrols the goal and raises a shield wall.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Shield is one-way - the ball passes through from behind.

Shield is placed facing the ball.

Synergies

Aquatic

4 characters carry it

Slippery. Makes the whole team's kicks harder to miss.

  1. 2Miss chance -5% to whole team
  2. 3Miss chance -10% to whole team
  3. 4Miss chance -20% to whole team

Trickster

3 characters carry it

Schemers. Empowers the objects Tricksters place: bigger Beaver shields, faster/extra Seal decoys, longer Dachshund holes.

  1. 2Object buff tier 2
  2. 3Object buff tier 3

Mystic

6 characters carry it

Arcane focus. Charges Mystic abilities faster.

  1. 2Charge rate ร—1.3 to Mystic units
  2. 4Charge rate ร—1.5 to Mystic units
  3. 6Charge rate ร—1.75 to Mystic units
Play Marcus on Steam โ†’

Mole

Quincy Burrows

  • Pest
  • Scout

Timid sniper that holds position and shoots the ball from afar - and tunnels underground when it gets close.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Enemies that walk over the buried Mole trip (stun + stamina drain).

Fires a quick double shot, 0.4s apart.

Synergies

Pest

3 characters carry it

Irritating swarm. Slows enemy ability charge.

  1. 2Charge rate ร—0.75 to enemy team
  2. 3Charge rate ร—0.5 to enemy team

Scout

4 characters carry it

Spotted! Makes the enemy team miss more often.

  1. 2Miss chance +5% to enemy team
  2. 3Miss chance +10% to enemy team
  3. 4Miss chance +20% to enemy team
Play Quincy on Steam โ†’

Crocodile

Croc Johnson

  • Reptilian
  • Thief

Hunts opponents and drains their stamina to refill its own.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Increased drain range.

Even greater drain range and drains 20 stamina.

Synergies

Reptilian

3 characters carry it

Cold-blooded. Periodically saps stamina from the whole enemy team.

  1. 1Drain 1 enemy stamina every 1s
  2. 2Drain 2 enemy stamina every 1s
  3. 3Drain 4 enemy stamina every 1s

Thief

4 characters carry it

Light fingers. Herd's mirror: continuously drains the whole enemy team's stamina, and Thief units steal more on contact.

  1. 2Enemy stamina โˆ’0.688/sSteal 6 stamina on contact
  2. 3Enemy stamina โˆ’1.237/sSteal 9 stamina on contact
  3. 4Enemy stamina โˆ’1.925/sSteal 12 stamina on contact
Play Croc on Steam โ†’

Bull

Bullius Caesar

  • Brute
  • Monster

Charges in a straight line, building power until it hits something.

  • Strength
  • Speed
  • Stamina
  • Ability ChargeNo active ability
  • Accuracy

Charges in 2.0s; a full-charge hit stuns and knocks foes back.

Charges in 1.0s; the full-charge hit splashes to nearby foes.

Synergies

Brute

4 characters carry it

Raw muscle. Strengthens Brute units.

  1. 2Strength ร—1.3 to Brute units
  2. 4Strength ร—1.6 to Brute units

Monster

4 characters carry it

Menacing presence. Weakens the enemy team's strength.

  1. 2Strength ร—0.8 to enemy team
  2. 4Strength ร—0.5 to enemy team
Play Bullius on Steam โ†’

Elephant

Bubba Tusks

  • Brute
  • Monster
  • Bruiser

Huge disruptor that slams a radial shockwave, scattering the ball and foes.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

More knockback distance.

Even more knockback distance.

Synergies

Brute

4 characters carry it

Raw muscle. Strengthens Brute units.

  1. 2Strength ร—1.3 to Brute units
  2. 4Strength ร—1.6 to Brute units

Monster

4 characters carry it

Menacing presence. Weakens the enemy team's strength.

  1. 2Strength ร—0.8 to enemy team
  2. 4Strength ร—0.5 to enemy team

Bruiser

3 characters carry it

Takes hits, hits back. Enemies bumping a Bruiser charge its meter; its next ball hit lands harder.

  1. 1+5 strength per bump, cap 25
  2. 2+10 strength per bump, cap 50
  3. 3+15 strength per bump, cap 75
Play Bubba on Steam โ†’

Cheetah

Dash Veloce

  • Predator
  • Monster

Blazing ball-chaser with poor stamina that recovers by touching the ball.

  • Strength
  • Speed
  • Stamina
  • Ability ChargeNo active ability
  • Accuracy

Recovery stun cut to 2.5s.

Gains extra stamina from touching the ball.

Synergies

Predator

6 characters carry it

Hunters move faster. Speeds up Predator units.

  1. 2Speed ร—1.15 to Predator units
  2. 4Speed ร—1.25 to Predator units
  3. 6Speed ร—1.3 to Predator units

Monster

4 characters carry it

Menacing presence. Weakens the enemy team's strength.

  1. 2Strength ร—0.8 to enemy team
  2. 4Strength ร—0.5 to enemy team
Play Dash on Steam โ†’

Penguin

Steve Waddleton

  • Avian
  • Mystic
  • Arctic

Linear trap-layer that slows nearby opponents when his ability fires.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Slow burst also freezes foes for 0.5s.

Freeze lasts a full second.

Synergies

Avian

5 characters carry it

Flighty. Avian units get double speed boosts, take off after shaking off a stun, and aim straighter while knocked down.

  1. 2On stun recovery: 1s of speed ร—2Refund 10 accuracy while downed
  2. 3On stun recovery: 2s of speed ร—2Refund 20 accuracy while downed
  3. 4On stun recovery: 3s of speed ร—2Refund 30 accuracy while downed
  4. 5On stun recovery: 5s of speed ร—2Refund 40 accuracy while downed

Mystic

6 characters carry it

Arcane focus. Charges Mystic abilities faster.

  1. 2Charge rate ร—1.3 to Mystic units
  2. 4Charge rate ร—1.5 to Mystic units
  3. 6Charge rate ร—1.75 to Mystic units

Arctic

3 characters carry it

Deep freeze. Arctic units leave an ice circle when they use their ability - slowing enemies, and at 3 also speeding up your own team inside it.

  1. 2Ice circle r2 for 4s on every cast
  2. 3Ice circle r2 for 4s on every cast, speeds own side
Play Steve on Steam โ†’

Capybara

Cappie Barre

  • Tactician
  • Herd

Support medic that commits to a hurt teammate and bathes it in a continuous healing aura until it recovers.

  • Strength
  • Speed
  • Stamina
  • Ability ChargeNo active ability
  • Accuracy

Wider healing aura.

Widest aura that also heals faster.

Synergies

Tactician

4 characters carry it

Mind games. Freezes enemy ability meters at the whistle and after every goal.

  1. 2Freeze enemy meters 5s at kickoff, 2s per goal
  2. 4Freeze enemy meters 5s at kickoff, 5s per goal

Herd

4 characters carry it

Safety in numbers. Continuously regenerates the whole team's stamina - Thief's mirror.

  1. 2Team stamina +0.688/s
  2. 3Team stamina +1.237/s
  3. 4Team stamina +1.925/s
Play Cappie on Steam โ†’

Wolf

Wolfe Packston

  • Predator
  • Herd

Ball-chaser that howls to rally allies (and itself) with a burst of speed, but tires quickly.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Longer 2.5s rally with more range.

4s rally that also stuns nearby foes (0.5s).

Synergies

Predator

6 characters carry it

Hunters move faster. Speeds up Predator units.

  1. 2Speed ร—1.15 to Predator units
  2. 4Speed ร—1.25 to Predator units
  3. 6Speed ร—1.3 to Predator units

Herd

4 characters carry it

Safety in numbers. Continuously regenerates the whole team's stamina - Thief's mirror.

  1. 2Team stamina +0.688/s
  2. 3Team stamina +1.237/s
  3. 4Team stamina +1.925/s
Play Wolfe on Steam โ†’

Goat

Gary Ramhorn

  • Thief
  • Herd

Chaotic disruptor that chases down the ball carrier and headbutts on contact.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Meter refills 2x for 3s after a headbutt.

Headbutt becomes a proximity burst (radius 2.0, no contact needed).

Synergies

Thief

4 characters carry it

Light fingers. Herd's mirror: continuously drains the whole enemy team's stamina, and Thief units steal more on contact.

  1. 2Enemy stamina โˆ’0.688/sSteal 6 stamina on contact
  2. 3Enemy stamina โˆ’1.237/sSteal 9 stamina on contact
  3. 4Enemy stamina โˆ’1.925/sSteal 12 stamina on contact

Herd

4 characters carry it

Safety in numbers. Continuously regenerates the whole team's stamina - Thief's mirror.

  1. 2Team stamina +0.688/s
  2. 3Team stamina +1.237/s
  3. 4Team stamina +1.925/s
Play Gary on Steam โ†’

Pelican

Clive Clearfield

  • Avian
  • Thief

Defensive clearer that only chases on its own half and blasts the ball away.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Meter refills 2x for 3s after a clear.

Stronger clear that knocks aside the first foe in the ball's path.

Synergies

Avian

5 characters carry it

Flighty. Avian units get double speed boosts, take off after shaking off a stun, and aim straighter while knocked down.

  1. 2On stun recovery: 1s of speed ร—2Refund 10 accuracy while downed
  2. 3On stun recovery: 2s of speed ร—2Refund 20 accuracy while downed
  3. 4On stun recovery: 3s of speed ร—2Refund 30 accuracy while downed
  4. 5On stun recovery: 5s of speed ร—2Refund 40 accuracy while downed

Thief

4 characters carry it

Light fingers. Herd's mirror: continuously drains the whole enemy team's stamina, and Thief units steal more on contact.

  1. 2Enemy stamina โˆ’0.688/sSteal 6 stamina on contact
  2. 3Enemy stamina โˆ’1.237/sSteal 9 stamina on contact
  3. 4Enemy stamina โˆ’1.925/sSteal 12 stamina on contact
Play Clive on Steam โ†’

Lynx

Victor Hoverton

  • Predator
  • Thief

Precision striker that hovers behind the ball and fires a devastating exhausting burst.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Burst fires from farther away.

A burst that hits the ball fully restores stamina (no self-stun).

Synergies

Predator

6 characters carry it

Hunters move faster. Speeds up Predator units.

  1. 2Speed ร—1.15 to Predator units
  2. 4Speed ร—1.25 to Predator units
  3. 6Speed ร—1.3 to Predator units

Thief

4 characters carry it

Light fingers. Herd's mirror: continuously drains the whole enemy team's stamina, and Thief units steal more on contact.

  1. 2Enemy stamina โˆ’0.688/sSteal 6 stamina on contact
  2. 3Enemy stamina โˆ’1.237/sSteal 9 stamina on contact
  3. 4Enemy stamina โˆ’1.925/sSteal 12 stamina on contact
Play Victor on Steam โ†’

Tortoise

Rocky Shellsworth

  • Reptilian
  • Brute
  • Bruiser

Stout defender that patrols its zone and shells up into an immovable 2x2 wall.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Bigger shell that locks for 3.5s.

Biggest shell, locked for 4s.

Synergies

Reptilian

3 characters carry it

Cold-blooded. Periodically saps stamina from the whole enemy team.

  1. 1Drain 1 enemy stamina every 1s
  2. 2Drain 2 enemy stamina every 1s
  3. 3Drain 4 enemy stamina every 1s

Brute

4 characters carry it

Raw muscle. Strengthens Brute units.

  1. 2Strength ร—1.3 to Brute units
  2. 4Strength ร—1.6 to Brute units

Bruiser

3 characters carry it

Takes hits, hits back. Enemies bumping a Bruiser charge its meter; its next ball hit lands harder.

  1. 1+5 strength per bump, cap 25
  2. 2+10 strength per bump, cap 50
  3. 3+15 strength per bump, cap 75
Play Rocky on Steam โ†’

Falcon

Priya Sharpclaw

  • Avian
  • Tactician

Interceptor that cuts off the moving ball and, when primed, flicks a lead pass upfield.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Leads passes farther (2.0).

With no up-field ally, shoots at the goal instead.

Synergies

Avian

5 characters carry it

Flighty. Avian units get double speed boosts, take off after shaking off a stun, and aim straighter while knocked down.

  1. 2On stun recovery: 1s of speed ร—2Refund 10 accuracy while downed
  2. 3On stun recovery: 2s of speed ร—2Refund 20 accuracy while downed
  3. 4On stun recovery: 3s of speed ร—2Refund 30 accuracy while downed
  4. 5On stun recovery: 5s of speed ร—2Refund 40 accuracy while downed

Tactician

4 characters carry it

Mind games. Freezes enemy ability meters at the whistle and after every goal.

  1. 2Freeze enemy meters 5s at kickoff, 2s per goal
  2. 4Freeze enemy meters 5s at kickoff, 5s per goal
Play Priya on Steam โ†’

Porcupine

Hazel Thornback

  • Mystic
  • Spike

Disruptor that hounds the ball carrier and fires a radial spray of stunning quills.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Quill range increased to 5.0.

Quill stun increased to 2.0s.

Synergies

Mystic

6 characters carry it

Arcane focus. Charges Mystic abilities faster.

  1. 2Charge rate ร—1.3 to Mystic units
  2. 4Charge rate ร—1.5 to Mystic units
  3. 6Charge rate ร—1.75 to Mystic units

Spike

3 characters carry it

Sharp defense. Reflects part of incoming knockback, and Spike kicks can pop the ball for a huge hit.

  1. 2Reflect 75% of knockback30% chance of a ร—2.2 kick
  2. 3Reflect 90% of knockback30% chance of a ร—2.2 kick
  3. 4Reflect 90% of knockback60% chance of a ร—2.2 kick
Play Hazel on Steam โ†’

Seahorse

Miriam Wavecrest

  • Aquatic
  • Tactician

Floaty saboteur that hovers near an opponent and freezes their ability meter.

  • Strength
  • Speed
  • Stamina
  • Ability ChargeNo active ability
  • Accuracy

Wider suppression (2.5) and a closer shadow.

Suppression also drains 4 stamina/s from the target.

Synergies

Aquatic

4 characters carry it

Slippery. Makes the whole team's kicks harder to miss.

  1. 2Miss chance -5% to whole team
  2. 3Miss chance -10% to whole team
  3. 4Miss chance -20% to whole team

Tactician

4 characters carry it

Mind games. Freezes enemy ability meters at the whistle and after every goal.

  1. 2Freeze enemy meters 5s at kickoff, 2s per goal
  2. 4Freeze enemy meters 5s at kickoff, 5s per goal
Play Miriam on Steam โ†’

Walrus

Walter Tuskmore

  • Arctic
  • Scout

Slow defensive tank that body-checks opponents and passes the ball forward to its most advanced teammate - never backwards - instead of clearing it blindly.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Shove also slows foes it hits for 1s.

Shove leaves a 1s knockback wake.

Synergies

Arctic

3 characters carry it

Deep freeze. Arctic units leave an ice circle when they use their ability - slowing enemies, and at 3 also speeding up your own team inside it.

  1. 2Ice circle r2 for 4s on every cast
  2. 3Ice circle r2 for 4s on every cast, speeds own side

Scout

4 characters carry it

Spotted! Makes the enemy team miss more often.

  1. 2Miss chance +5% to enemy team
  2. 3Miss chance +10% to enemy team
  3. 4Miss chance +20% to enemy team
Play Walter on Steam โ†’

Panda

Pan Da-Ling

  • Sage
  • Mystic

Gentle support that hovers beside its nearest teammate, restoring their stamina and charging their abilities while slowly recovering its own stamina.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Aura also boosts ally charge rate (+20% for 3s).

Larger aura (3.5) that heals every ally in range.

Synergies

Sage

3 characters carry it

Shared wisdom. Charges the whole team's abilities faster.

  1. 2Charge rate ร—1.3 to whole team
  2. 3Charge rate ร—1.5 to whole teamSpeed ร—1.1 to whole team

Mystic

6 characters carry it

Arcane focus. Charges Mystic abilities faster.

  1. 2Charge rate ร—1.3 to Mystic units
  2. 4Charge rate ร—1.5 to Mystic units
  3. 6Charge rate ร—1.75 to Mystic units
Play Pan on Steam โ†’

Eagle

Eddie Talon

  • Avian
  • Predator

Swift aerial predator that anticipates the ball's path and dives in with a speed burst.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Dashing into the ball refills 40% of the meter.

A ball-contact dash immediately re-fires (double strike).

Synergies

Avian

5 characters carry it

Flighty. Avian units get double speed boosts, take off after shaking off a stun, and aim straighter while knocked down.

  1. 2On stun recovery: 1s of speed ร—2Refund 10 accuracy while downed
  2. 3On stun recovery: 2s of speed ร—2Refund 20 accuracy while downed
  3. 4On stun recovery: 3s of speed ร—2Refund 30 accuracy while downed
  4. 5On stun recovery: 5s of speed ร—2Refund 40 accuracy while downed

Predator

6 characters carry it

Hunters move faster. Speeds up Predator units.

  1. 2Speed ร—1.15 to Predator units
  2. 4Speed ร—1.25 to Predator units
  3. 6Speed ร—1.3 to Predator units
Play Eddie on Steam โ†’

Monkey

Marco Mischief

  • Sage
  • Scavenger

Quick trickster that reads the play and cuts off passing lanes.

  • Strength
  • Speed
  • Stamina
  • Ability ChargeNo active ability
  • Accuracy

Speed burst for 1.5s after touching the ball.

Passes the ball to its most advanced teammate on touch - never backwards.

Synergies

Sage

3 characters carry it

Shared wisdom. Charges the whole team's abilities faster.

  1. 2Charge rate ร—1.3 to whole team
  2. 3Charge rate ร—1.5 to whole teamSpeed ร—1.1 to whole team

Scavenger

2 characters carry it

Versatile. Scales with how many other synergies you run.

  1. 2ร—0.05 per other active synergy
Play Marco on Steam โ†’

Armadillo

Armando Rollins

  • Brute
  • Spike

Curls into a tight ball and charges at high speed, bowling over anyone in the way.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Immune to stuns while dashing.

Dashing through foes knocks them back and stuns (0.5s).

Synergies

Brute

4 characters carry it

Raw muscle. Strengthens Brute units.

  1. 2Strength ร—1.3 to Brute units
  2. 4Strength ร—1.6 to Brute units

Spike

3 characters carry it

Sharp defense. Reflects part of incoming knockback, and Spike kicks can pop the ball for a huge hit.

  1. 2Reflect 75% of knockback30% chance of a ร—2.2 kick
  2. 3Reflect 90% of knockback30% chance of a ร—2.2 kick
  3. 4Reflect 90% of knockback60% chance of a ร—2.2 kick
Play Armando on Steam โ†’

Octopus

Olive Inksworth

  • Aquatic
  • Tactician

Wide-reaching defender with a ball-magnet passive that draws the ball in from a distance.

  • Strength
  • Speed
  • Stamina
  • Ability ChargeNo active ability
  • Accuracy

Wider magnet with a stronger pull; foes near the pulled ball are slowed.

Strongest, widest magnet pull.

Synergies

Aquatic

4 characters carry it

Slippery. Makes the whole team's kicks harder to miss.

  1. 2Miss chance -5% to whole team
  2. 3Miss chance -10% to whole team
  3. 4Miss chance -20% to whole team

Tactician

4 characters carry it

Mind games. Freezes enemy ability meters at the whistle and after every goal.

  1. 2Freeze enemy meters 5s at kickoff, 2s per goal
  2. 4Freeze enemy meters 5s at kickoff, 5s per goal
Play Olive on Steam โ†’

Cobra

Vex Slither

  • Reptilian
  • Mystic

Coiled turret that holds position and fires a beam at the ball, knocking it along the beam's path.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Beam width increased to 2.0 units.

Beam stuns foes caught in its path (0.5s).

Synergies

Reptilian

3 characters carry it

Cold-blooded. Periodically saps stamina from the whole enemy team.

  1. 1Drain 1 enemy stamina every 1s
  2. 2Drain 2 enemy stamina every 1s
  3. 3Drain 4 enemy stamina every 1s

Mystic

6 characters carry it

Arcane focus. Charges Mystic abilities faster.

  1. 2Charge rate ร—1.3 to Mystic units
  2. 4Charge rate ร—1.5 to Mystic units
  3. 6Charge rate ร—1.75 to Mystic units
Play Vex on Steam โ†’

Pufferfish

Finn Pufferton

  • Aquatic
  • Spike

Defensive blocker that patrols vertically and puffs up into a slowing, spiky wall.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Puff Up lasts 3.5s.

Puffed contact also stuns for 0.75s.

Synergies

Aquatic

4 characters carry it

Slippery. Makes the whole team's kicks harder to miss.

  1. 2Miss chance -5% to whole team
  2. 3Miss chance -10% to whole team
  3. 4Miss chance -20% to whole team

Spike

3 characters carry it

Sharp defense. Reflects part of incoming knockback, and Spike kicks can pop the ball for a huge hit.

  1. 2Reflect 75% of knockback30% chance of a ร—2.2 kick
  2. 3Reflect 90% of knockback30% chance of a ร—2.2 kick
  3. 4Reflect 90% of knockback60% chance of a ร—2.2 kick
Play Finn on Steam โ†’

Seal

Sully Flippers

  • Arctic
  • Trickster
  • Bruiser

Tricky defender that hurls a decoy ball - enemies chase whichever ball is closest, real or fake. Trickster: faster decoys (2), then two at once (3).

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Decoy survives up to 3 hits.

Decoy can score a real goal (no kickoff reset).

Synergies

Arctic

3 characters carry it

Deep freeze. Arctic units leave an ice circle when they use their ability - slowing enemies, and at 3 also speeding up your own team inside it.

  1. 2Ice circle r2 for 4s on every cast
  2. 3Ice circle r2 for 4s on every cast, speeds own side

Trickster

3 characters carry it

Schemers. Empowers the objects Tricksters place: bigger Beaver shields, faster/extra Seal decoys, longer Dachshund holes.

  1. 2Object buff tier 2
  2. 3Object buff tier 3

Bruiser

3 characters carry it

Takes hits, hits back. Enemies bumping a Bruiser charge its meter; its next ball hit lands harder.

  1. 1+5 strength per bump, cap 25
  2. 2+10 strength per bump, cap 50
  3. 3+15 strength per bump, cap 75
Play Sully on Steam โ†’

Dachshund

Miller Lowrider

  • Predator
  • Trickster
  • Scout

Tireless digger that weaves a figure-8 across the field and drops a hole each time its meter fills, mining both halves. Holes stun the next enemy to fall in. Never loses stamina from running (though Thief and other drains still bite). Trickster: longer-lasting holes (4s at 2, 5s at 3).

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Hole stun increased to 2s.

Hole stun increased to 2.5s.

Synergies

Predator

6 characters carry it

Hunters move faster. Speeds up Predator units.

  1. 2Speed ร—1.15 to Predator units
  2. 4Speed ร—1.25 to Predator units
  3. 6Speed ร—1.3 to Predator units

Trickster

3 characters carry it

Schemers. Empowers the objects Tricksters place: bigger Beaver shields, faster/extra Seal decoys, longer Dachshund holes.

  1. 2Object buff tier 2
  2. 3Object buff tier 3

Scout

4 characters carry it

Spotted! Makes the enemy team miss more often.

  1. 2Miss chance +5% to enemy team
  2. 3Miss chance +10% to enemy team
  3. 4Miss chance +20% to enemy team
Play Miller on Steam โ†’

Lion

Leo Embermane

  • Predator
  • Monster
  • Fire

Fierce ball-chaser that sets the ball ablaze on a charged touch - only Fire units can handle a burning ball.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Ball stays on fire for 1s.

Ball stays on fire for 2s.

Synergies

Predator

6 characters carry it

Hunters move faster. Speeds up Predator units.

  1. 2Speed ร—1.15 to Predator units
  2. 4Speed ร—1.25 to Predator units
  3. 6Speed ร—1.3 to Predator units

Monster

4 characters carry it

Menacing presence. Weakens the enemy team's strength.

  1. 2Strength ร—0.8 to enemy team
  2. 4Strength ร—0.5 to enemy team

Fire

2 characters carry it

Playing with fire. Fire units can always handle a burning ball; at 2, every unit on the team has a 25% chance to as well.

  1. 225% chance to ignore fire
Play Leo on Steam โ†’

Camel

Cyrus Cinderhump

  • Herd
  • Fire

Tireless plodder that holds the enemy half and lays down a fire aura, lighting the ball that passes through it.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Fire aura lights the ball for 1s.

Fire aura lights the ball for 2s.

Synergies

Herd

4 characters carry it

Safety in numbers. Continuously regenerates the whole team's stamina - Thief's mirror.

  1. 2Team stamina +0.688/s
  2. 3Team stamina +1.237/s
  3. 4Team stamina +1.925/s

Fire

2 characters carry it

Playing with fire. Fire units can always handle a burning ball; at 2, every unit on the team has a 25% chance to as well.

  1. 225% chance to ignore fire
Play Cyrus on Steam โ†’

Dragonfly

Dot Skimmerwing

  • Mystic
  • Insect

Mystic striker that hovers by the ball and, each time its meter fills, bursts a magic radius - striking the ball and charging nearby allies' abilities - or blinks toward the ball when it drifts out of reach.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Wider 1.5-unit burst that grants allies more charge.

Widest 2.0-unit burst that grants the most ally charge.

Synergies

Mystic

6 characters carry it

Arcane focus. Charges Mystic abilities faster.

  1. 2Charge rate ร—1.3 to Mystic units
  2. 4Charge rate ร—1.5 to Mystic units
  3. 6Charge rate ร—1.75 to Mystic units

Insect

3 characters carry it

Swarm. When an Insect hits the ball, a chance to grant every other Insect a temporary boost to a random stat.

  1. 2Temporary flat swarm stat boost
  2. 3Temporary flat swarm stat boost
Play Dot on Steam โ†’

Bee

Buzz Stingwell

  • Scout
  • Insect
  • Avian

Two-faced swarmer: an Angry scout that charges up a stunning sting, then a Calm ball chaser - flipping every time it runs out of stamina.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Sting stuns for 5s.

Sting stuns for 7s.

Synergies

Scout

4 characters carry it

Spotted! Makes the enemy team miss more often.

  1. 2Miss chance +5% to enemy team
  2. 3Miss chance +10% to enemy team
  3. 4Miss chance +20% to enemy team

Insect

3 characters carry it

Swarm. When an Insect hits the ball, a chance to grant every other Insect a temporary boost to a random stat.

  1. 2Temporary flat swarm stat boost
  2. 3Temporary flat swarm stat boost

Avian

5 characters carry it

Flighty. Avian units get double speed boosts, take off after shaking off a stun, and aim straighter while knocked down.

  1. 2On stun recovery: 1s of speed ร—2Refund 10 accuracy while downed
  2. 3On stun recovery: 2s of speed ร—2Refund 20 accuracy while downed
  3. 4On stun recovery: 3s of speed ร—2Refund 30 accuracy while downed
  4. 5On stun recovery: 5s of speed ร—2Refund 40 accuracy while downed
Play Buzz on Steam โ†’

Spider

Webster Silkins

  • Sage
  • Insect
  • Pest

Sage zone-controller that holds the enemy half, webs any ball in range straight at the enemy goal, and slows enemies caught in its web circle.

  • Strength
  • Speed
  • Stamina
  • Ability Charge
  • Accuracy

Longer 3.0 web range.

Longest 3.5 web range and a wider 2.0 web circle.

Synergies

Sage

3 characters carry it

Shared wisdom. Charges the whole team's abilities faster.

  1. 2Charge rate ร—1.3 to whole team
  2. 3Charge rate ร—1.5 to whole teamSpeed ร—1.1 to whole team

Insect

3 characters carry it

Swarm. When an Insect hits the ball, a chance to grant every other Insect a temporary boost to a random stat.

  1. 2Temporary flat swarm stat boost
  2. 3Temporary flat swarm stat boost

Pest

3 characters carry it

Irritating swarm. Slows enemy ability charge.

  1. 2Charge rate ร—0.75 to enemy team
  2. 3Charge rate ร—0.5 to enemy team
Play Webster on Steam โ†’

Game Guide

The in-game guide showing a grid of animal characters with cost tiers and stat bars, and a detail panel for Ronny Furrington the raccoon.
View the characters in game guide to get acquainted with them all!

Features

Fine-tuned synergies

Multiple characters on the same trait grant your team special perks. The more synergy the better. Sometimes an extra synergy is even better than another character on the pitch!

The perfect strategy

Roles matter. Defensive blockade, all-out offense or a balanced shape: find out which strategy works best against the teams lined up against you.

Shared unit pools

All teams shop from the same character pools. So try to use characters that others aren't for the best chance of leveling up!

Items and combinations

Items drop between rounds and merge into stronger ones. Buy and put them on a character to sharpen what they already do best.

For players who like the details

The wiki is re-published alongside every update. If you want the exact stats, numbers and formulas behind how the game plays, take a peek.

See the wiki

Now in Early Access

Pick your team. Watch them play.

Get it on SteamEarly Access